This week we are launching a series of Sunday Night Games that will be published over four posts. The posts are specific to year (grade) levels and can all be played using a standard deck of cards.
We are continuing our 'Foundation' (Prep) theme this week and are posting 3 card games suitable for the newest members of our school communities.
As always... lots of modelling, discussion about the rules of the game and how to be a good winner and participant is essential before students play the games independently.
Let us know what you think!
School Snap
Number of players: 2 - 6
Cards: standard deck - remove picture cards
How to play:
Choose a card dealer. This player deals all of the cards around the group until there are no cards left. Players keep their cards face down in front of them.
The player to the left of the dealer starts by turning over his/her top card and placing it face up in the middle of all players. The next player does the same. This continues until a player notices the two cards on top of the pile are the same (such as two aces or two nines). The first player to notice, places their hand over the pile and shouts out “snap!”. That player then collects all of the cards in this pile. Before adding them to the bottom of their own pile – they read out loud each of the numbers on the cards – any they do not know are returned to the middle pile and play continues.
If two players shout “snap!” at the same time, the player with their hand on top of the pile first, collects the cards to read.
If a player has no more face up or face down cards he is out of the game. The winner of the game is the player with all of the cards.
Concentration/Memory
Cards: standard deck - remove picture cards
How to play:
Choose a card dealer. This player deals all of the cards around the group until there are no cards left. Players keep their cards face down in front of them.
The player to the left of the dealer starts by turning over his/her top card and placing it face up in the middle of all players. The next player does the same. This continues until a player notices the two cards on top of the pile are the same (such as two aces or two nines). The first player to notice, places their hand over the pile and shouts out “snap!”. That player then collects all of the cards in this pile. Before adding them to the bottom of their own pile – they read out loud each of the numbers on the cards – any they do not know are returned to the middle pile and play continues.
If two players shout “snap!” at the same time, the player with their hand on top of the pile first, collects the cards to read.
If a player has no more face up or face down cards he is out of the game. The winner of the game is the player with all of the cards.
Concentration/Memory
Number of players: 2 - 6
Cards: standard deck of 52 cards – remove all picture & black cards (leaving only red number pairs). As students’ progress – include black number cards as well.
How to play:
Shuffle and spread cards face down on a table (randomly or in rows) between the players. The object of the game is to find the matching pairs.
Players take turns turning over two cards and letting all the players see and study them. If they are not a matching pair, try to remember what and where they are, then turn them back over. The next player turns over another two cards. If they are a matching pair, that player removes them from the table, keeps them and then has another turn. When all cards have been removed from the table, each player counts up the number of cards they have collected. The player with the most cards wins.
Make Me The King!
Number of players: 2 - 8
Cards: Deck of 52 cards – remove all Jacks and Queens (leaving only numbers and Kings)
How to play:
Shuffle and turn over top card. Students use available materials (eg MAB, unifix blocks) to make that number as quickly as possible. The first student to make this number and correctly count it out loud gets a counter. When a King is turned over – the student with the highest number of counters at that time is the winner – they become the King. Shuffle cards and play again.
Cards: standard deck of 52 cards – remove all picture & black cards (leaving only red number pairs). As students’ progress – include black number cards as well.
How to play:
Shuffle and spread cards face down on a table (randomly or in rows) between the players. The object of the game is to find the matching pairs.
Players take turns turning over two cards and letting all the players see and study them. If they are not a matching pair, try to remember what and where they are, then turn them back over. The next player turns over another two cards. If they are a matching pair, that player removes them from the table, keeps them and then has another turn. When all cards have been removed from the table, each player counts up the number of cards they have collected. The player with the most cards wins.
Make Me The King!
Number of players: 2 - 8
Cards: Deck of 52 cards – remove all Jacks and Queens (leaving only numbers and Kings)
How to play:
Shuffle and turn over top card. Students use available materials (eg MAB, unifix blocks) to make that number as quickly as possible. The first student to make this number and correctly count it out loud gets a counter. When a King is turned over – the student with the highest number of counters at that time is the winner – they become the King. Shuffle cards and play again.
Enjoy the above card games for Foundation students and feel free to contact us with other card games you love.
Look out for next week's Sunday Night Game - this will include card games for Year (grade) 1/2's.
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