Wednesday, 28 August 2013

Fraction Bingo

Level 3 & 4
Number - Fractions
Fraction Bingo is designed to allow students to recognise and match each of the fractions they are expected to know (at AusVELS Level 3 and 4), in the various ways they can be represented.

Fractions are represented by:
      Region model
      Two language forms
      Fractions of a collection
      On a number line
      Decimal notation (Level Four)


Print Bingo Cards in colour and laminate for long term use.
This game is designed to be used in conjunction with iSURF© Fraction Cards but could be used with fraction dice. Cards or dice need to have combinations of halves, thirds, fourths, fifths, eighths and tenths.

Fraction Bingo includes 2 sets of cards. Each set has 8 cards, all with a variety of fraction representations. The first set caters for students in Level 3 (using the region model, both language representations, fractions of a collection, and number lines. The second set also includes decimal representations).



To play Fraction Bingo…
  • Groups can have up to 9 people playing – 1 to shuffle and deal out cards (or roll dice), 8 with Bingo Cards
  • Decide which set of cards you wish to use (with or without decimal fractions) and distribute these to students. Ensure students have time to look at their cards and discuss the fractions/decimals they have
  • Elect one person to shuffle and show the Fraction Cards (or roll fraction dice) one at a time. Students use a counter to mark off the  matching fractions they have on their card. Fraction cards that have been shown are placed in a neat pile and will be used at the end of the game to check the winner’s Bingo card
  • When students have 3 fractions in a row, they call out ‘BINGO!’
  • The person showing the fractions checks their answers – if they are all correct, they are the winner. Students swap roles and cards & play again
 
Variations…
  • Students can match the whole Fraction Bingo card before calling out ‘BINGO!’
  • Set a time limit for how long each Fraction Card is shown for eg 5 seconds
  • Students can directly match the fraction cards to their Bingo Card ie ‘region model’ to the same ‘region model’, ‘fraction of a collection’ to the same ‘fraction of a collection’
  • Students must match any fraction representation to the same fraction, but in a different representation for example, region model to language form 1 half
  • Students can only match equivalent fractions, for example; 2 fourths to 4 eights
  • As an extension, students can match equivalent fractions in any representation (including decimals)
 
If you have any requests for other cards or bingo sets...
please let us know!
 

Sunday, 25 August 2013

Maths Linky #5

Join us for our Sunday night Maths link
 
Rules
1. Post a game
2. Copy our button and link back to here with the post
3. Add your button to the linky below - so we can check out your post
 

 
Our game this week is 'Facts about my Number' it is a freebie, so go grab it from our TPT store

 
 
 


Here is where you can add your link to share a game





Wednesday, 21 August 2013

Fraction Cards

These Fraction Cards are designed to allow students to recognise and match each of the fractions they are expected to know (at AusVELS Level 3 & 4), in the various ways they can be represented.
 
Fractions are represented by:
  • Region model
  • Two language forms
  • Fractions of a collection
  • On a number line
  • Decimal notation (Level 4)
Print required cards in colour and laminate for long term use.
(depending on your purpose, to save paper or to make smaller cards - print 2 per A4 page).
 
Using these Fraction Cards assists students to develop their Understanding of fractions and improve their Fluency, two critical components of iSURF. Students must grasp these two aspects before they are able to share their Reasoning and go on to use their knowledge for problem Solving. As fractions are often a difficult concept for students to understand, it is essential we scaffold their learning and set individual goals to help them progress.
 
Included in this pack are a number of suggestions for the use of these Fraction Cards - use as many or as few cards as you wish (decimal Fraction Cards may be used as an extension for students in Grade/Year 3 ):

  • Ordering
  • Memory Game
  • Snap
  • Up & Down The River
 
Coming soon...
Fraction Bingo
Use your Fractions Cards to play Fraction Bingo.
Two sets of 8x Fraction Bingo placemats (one set with fractions and one set with fractions and decimals)
 
 

Sunday, 18 August 2013

Maths Linky #4

This week we are sharing a flashcard game.
Using flashcards is a great way to build up children's sight recognition and Fluency. Frequent practice builds up familiarity and confidence in identification of numbers, that then enables a student to apply these skills to more complex concepts. However, it is important to note that Fluency needs to be developed 'hand in hand' with Understanding.

Here is a fun game to play with a small group (with similar individual goals) or as a Fluency task for the class. This game is designed for Prep - Grade (Year) Two students but could be extended with the use of larger numbers.

DANGEROUS NUMBERS...
The teacher has a set of number flashcards. Children sit facing the teacher. One student is chosen to select a card to be the DANGEROUS NUMBER - this card is then shown to all of the students and then inserted back into the pack. The teacher shuffles the cards and begins to show them, one at a time, to the group. The group then says the number three times (the reason for saying each number three times is for the benefit of students who are not sure what the number is - hear the number, remember the number, say the number). When the DANGEROUS NUMBER card comes up - everyone puts their hands on their heads and does not say anything. The first person to do this gets to select the next DANGEROUS NUMBER
Do not eliminate students who say the DANGEROUS NUMBER - as often, these are the students who need to play the game most.
Play the game again with a new DANGEROUS NUMBER (returning the previous number to normal use). To make this game more complicated - select a second or even third DANGEROUS NUMBER.


Now, join with us and share your own game!
See below for details...
The rules are simple to add a Maths linky-

1. Write a blog post about a maths game

2. Add the button from above

3. Link back to iSURF in your post

If you use an old post please still add the button and link back here so people know you are sharing through this link up.

 



Wednesday, 14 August 2013

Which Way?

Level 1 & 2
Directions and Mapping

Which Way? includes a variety of tasks designed to encourage students to give and follow directions, as well as begin to understand the use of symbols in mapping. Which Way? is designed for students in Grade (Year) One and Two.

Which Way? specifically targets the Understanding and Fluency components of iSURF, however, also provides opportunities for individual goal setting, problem solving and reasoning along the way. There is a strong focus on oral language within this unit, which is essential to building student's confidence with location and directions skills.

Read through the weekly planner to understand the relationship between the different parts of the lessons and the resources. These activities can be used over one week, however, may last up to two weeks - depending on your selection of tasks. The order of tasks is structured to move students from oral to written work. Depending on the ability level of your students, tasks can be swapped around or the length of time spent on a task shortened/extended to meet individual student's needs.Also included - a range of extension activities to cater for students who have a deeper understanding of location/directions and spatial awareness. This pack contains 20 pages.



Tasks include:
  • Follow Me & Make It
  • 0-99 Chart - Which Way?
  • Be My Eyes
  • The New Kid
  • Mrs Pott's Classroom



Extension activities include (Grade/Year 3 level):
  • Secret Numbers
  • Bird's Eye View
  • Using Grids


We look forward to hearing about your adventures in different locations and of course...
how you got there!!!


Sunday, 11 August 2013

Maths Linky #3

This week we are sharing a dice app - called 'Make Dice Lite' this is a free app. There is 'Make Dice' which costs $2.99
 
This app leads to fluency and reasoning depending on what you put on the dice
 
This app allows you to choose the colour of the dice
 
Name the dice - I called this one - CHANCE
 

 
You can then type what you want on each face of the dice
Save
Move your iPad to roll the dice or click on the arrow
For this dice, once rolled the students can then list orally what is 'certain' ie it will be cold in Ballarat tomorrow!
 
Now add your game.........see below for details

The rules are simple to add a Maths linky-
1. Write a blog post about a maths game
2. Add the button from above
3. Link back to iSURF in your post
If you use an old post please still add the button and link back here so people know you are sharing through this link up
 

Wednesday, 7 August 2013

How do you get students to reflect on learning?

As teachers we are always looking for new ways to get our students to show us what they know.
We invite you to add to your repertoire - this new resource may help you to use new tools in your lessons.
 
We have put together some of our favourite tools which you will love to use in your classroom. Each tool is designed to get your students thinking, articulate their new learning and record the strategies they are using.
 
For our Reflection pack click here.
 

 

You may wish to use them as a one off or select some to use at the beginning, middle and end of a unit of work.
 
Contact us if you would like extra ones included.
These tools can be used for students to share their reasoning of mathematical concepts
PMI – record the positive, minus and interesting facts about the topic
Alphabet Key – record what you know by using the alphabet to organise your knowledge
Venn Diagram – choose two aspects of mathematics to compare: what is similar goes in the centre
Fishbone – The topic goes in the fish head and what you know is recorded on the fish bones grouped by headings
Diary – record what you do each day and set a goal at the end of each week
Journal – Record what you know and what is next
KWHL – share what you know, want to know, how you might find it out and new learning
Mind Mapping – show what you know and add to this you progress through the task
Y chart – what it sounds like, feels like and looks like
Think board – great for showing the same concept in four different ways
Lotus Diagram – the topic goes in the centre and record what you know around the topic. The word in the green goes in the next green space and then record detail you know about this around the word. Continuing with each colour
Cycle – is there a pattern to how a task needs to be done?
Faces – colour the face that is relevant to you and the task
Glossary – list mathematical terms and your definition

Sunday, 4 August 2013

Sunday is here and it is time to share a Maths game.

Here is our game/task for this week!
 
Counting Cakes - for trusting the count
 
Have students make cakes from play dough and count them.
Move them and ask how many are there?
Can we start counting from the other end? Why or why not?
Start in the middle - will there be the same number of cakes.

If they can't do this - start with three objects and increase with one cake at a time.
 
The rules are simple to add a Maths linky-
1. Write a blog post about a maths game
2. Add the button from above
3. Link back to iSURF in your post

If you use an old post please still add the button and link back here so people know you are sharing through this link up.
 
 
Check out Alison's - Teaching Maths with Meaning blog and her Monday Maths blog - every Monday