Wednesday, 27 November 2013

Loopin' Around!

This week we are adding another set of Loop Cards to those we already have available.
This set is aimed at Level 4 (& above) and includes multiplication and division problems up to 10 x 10.

http://www.teacherspayteachers.com/Product/Loopin-Around-Level-4-Multiplication-Division-995294

All Loop Cards will be at the new price of $1 until the end of the year!

Loop Cards available include:
  • Level 3 - Addition & Subtraction
  • Level 3 - Multiplication & Division (2's, 3's, 5's & 10's)
  • Level 4 - Multiplication (up to 10 x 10)
  • Level 4 - Multiplication & Division (up to 10 x 10)
Coming soon...
  • Level 5 & 6 - Mixed Addition, Subtraction, Multiplication, Fractions & Percentages

Loop Cards are a great way to engage your whole class in a fun and challenging activity!

These Loop Cards are created for use in the ‘Fluency’ component of an iSURF lesson, based on multiplication/division. Loop Cards are a great way to start a class discussion about the most efficient strategies for mental computation.
Print Loop Cards onto coloured cardboard, laminate and cut around each card.
How to use in the classroom…
·        share out loop cards (28 in total) amongst whole class (if there are extras – give two to students with start/end cards and then others. Cards must all be in use for the loop to be complete)
·        set your stopwatch to 00:00:00. When ‘start’ is called, begin timing
·        ask the student with the start card to say ‘start’ and then read their question out
·        the class (mentally) works out what the answer will be and checks their own card
·        if they believe their card has the correct answer to the question asked – they call out the answer
·        if there are no immediate objections to their answer, they ask the question on their card
·        objections can be lodged by calling out ‘OBJECTION’ - the clock is stopped. The objection is discussed. If correct - the clock continues, if incorrect – 10 seconds is added to the final time
·        the cycle continues, until the last answer is given and the card with ‘END’ is reached
·        record the time and try to beat it each time you use this set of Loop Cards.
* Individual students, in need of extra practice or extension, can complete the cards by themselves.
* Loop Cards can also be used as a ‘pre’ and ‘post’ assessment tool to gather anecdotal evidence about how a class/individual is travelling with the concept you are currently teaching.
* Cards towards the end of the set may be more challenging. Identify these with a small mark/sticker and distribute to students in need of extension.
* If using multiple sets of Loop Cards in the classroom (each with a different concept), copy them onto different coloured cardboard to ensure they do not get mixed up.


Happy Looping!

Sunday, 24 November 2013

Sunday Night Maths Linky - 24th November

Twenty Questions

Twenty Questions is a fantastic game to start a lesson with (developing Fluency) or conclude a lesson (sharing Understanding).

The teacher or student selects an aspect of your Numeracy program you are currently working on. 
For example: 3D objects.
They then select a specific object, e.g. a square based pyramid.
The remainder of the class have twenty questions to try and figure out what the object is.
Each question can only be answered using "yes" or "no".
Choose another student to record the number of questions that have been asked (this is a great opportunity to practice tallying!).
This game can be used in many areas of Mathematics, requires no equipment and can be used as a reminder of prior learning or extended to include new learning. (When using this game at the end of the lesson - students must choose something they have learnt that day.)


Twenty Question topics could include:
  • decimal numbers
  • fractions
  • shapes
  • time (am, pm, 24 hour)
  • units of measure
  • angles... and many more!
Have you got a game you would like to share?
Rules
1. Post a game
2. Copy our button and link back to here with your post
3. Add your button to the linky below - so we can check out your post

     http://isurfkp.blogspot.com/



Wednesday, 20 November 2013

3D Objects

3D Objects - Year 5 & 6
As students explore the world of 3D objects, it is critical we help them to make their own connections between 2D representations, nets of 3D objects and what they would look like if constructed.

“Providing children with pre-drawn and arranged nets is of limited value in learning about 3D objects. It is often merely a cutting and gluing exercise.”

Booker et all, Teaching Primary Mathematics, Pearson, 2010.

This unit of work incorporates the exploration of 3D objects, fluency tasks to build language, explicit teaching of the classification and components of 3D objects, links with AusVELS Design, Creativity and Technology content descriptors and provides students with the opportunity to explore create and draw 3D objects.
Read through the weekly planner to know what the relationship is between the different parts of the lesson and the resources. This pack contains 25 pages.

q  Fish Bone Diagram
q  3D Mathematical Language Cards & Pictures
q  Classifying 3D Objects
q  Comparing 3D
q  Make It
q  Make It Evaluation
q  Making 3D Connections (sheet 1)
q  Making 3D Connections (sheet 2)
q  Isometric Dot Paper
q  Grid Paper
q  Student Progress Record

      
 

Also included are a range of additional tasks that can be slotted in to your program as extension tasks, for early finishers or to extend the work on 3D objects beyond a week:

q  Sketching Nets
q  More Than The Cross
q  Sketching 3D Objects
q  Bird’s Eye View
q  Platonic Solids

We hope you enjoy exploring the 3D world with your students!


Sunday, 17 November 2013

Sunday Night Maths Linky - 17th November

Odds & Evens Tic Tac Toe

Partner Game

 This is a great game for exploring odd and even numbers, as well as developing Fluency with whole number addition. It is quick and easy for students to set up and play.

Partners draw a Tic Tac Toe grid (two vertical lines crossing two horizontal lines).
One player plays using odd numbers - 1, 3, 5, 7 and 9.
The other player plays using even numbers and zero - 0, 2, 4, 6 and 8.
Players use Paper, Scissors, Rock to decide who goes first. Players take turns to put their numbers into the grid. Each number can only be used once. The first player who is able to make any row of three (horizontal, vertical or diagonal) equal 15 is the the winner!

Have you got a game you would like to share?
Rules
1. Post a game
2. Copy our button and link back to here with your post
3. Add your button to the linky below - so we can check out your post
http://isurfkp.blogspot.com.au/


Wednesday, 13 November 2013

Coins, Coins, Coins (Australian money)



This packet was fun to put together, once I found the right clipart to use. 
The content for our Grade 1's is to be able to recognise, describe and order coins. 
Read through the weekly planner to know what the relationship is between the different parts of the lesson and the resources. 
This pack contains 60 pages
Print off “Our Learning about coins” in colour and enlarge to A3 – this is a brainstorm chart to use to record learning as it happens
Tags for your shop items– determine which set or sets you will use. Depending on skill level you may use just the coins, the numeral tag or the word tag. These tags are to be attached to your items for sale
Coin rubbing sheet to assist in noticing the detail on the front and back of coins
Coin profiles – to be done in groups and then share the learning
Cards to match coin, amount and words. There are seven sets – six in colour and the seventh in black and white. This black and white version you can copy onto coloured card to create different sets.
Venn Diagram – bring in foreign coins and compare them using the graphic organiser
Two sets of assessment pages. 
One set has room for the whole grade and is tick based, the other has three pages – one page for each outcome and room for notes.


Sunday, 10 November 2013

Sunday Night Game - 10th Nov 13

  
Join us for our Sunday night Math linky
This is called - SKY NUMBERS and is about $3 from iTunes.
It is aimed at senior primary and above and challenges students to make connections between 
Random numbers fall from the sky and 4 sets of clouds can hold them for a little while. The student uses basic math calculations to create equations for a certain total. If a digit falls through the last cloud the game is over.

Have you got a game you would like to share?
Rules
1. Post a game
2. Copy our button and link back to here with your post
3. Add your button to the linky below - so we can check out your post








Wednesday, 6 November 2013

Number Posters 0-20

These posters will help consolidate number sense. 

Students need to see the same number in many ways to build up a picture of each number.

This helps with place value, how we say numbers, knowing the sequence and helping to initiate conversations about numbers in our world.


In Australia, Foundation is our first year of Primary. They are our 5 and 6 year old students. 

The set contains 0 as it is important to know where 0 sits and have an understanding of zero - it is not nothing, it is zero. It holds a place and without it 10, 101, 1001 do not make sense.



Next week look out for our first Australian money unit. There will be a series of them over the next few months.
Here is s a sneak peek....




Sunday, 3 November 2013

  Join us for our Sunday night Math linky

 

Have you got a game you would like to share?

Rules

1. Post a game

2. Copy our button and link back to here with your post

3. Add your button to the linky below - so we can check out your post


Our game for this week is.....



The game is great for fluency around numbers and where they sit on the gird. 
Each set is timed. 
The number you need to find is in the top circle and when you find the correct number you get a bone for the dog. 
You get to beat your time each time.
Kids love this and so will you. 

Now your turn. Please link up