Showing posts with label dice games. Show all posts
Showing posts with label dice games. Show all posts

Sunday, 26 April 2015

Some pinterest links....

These pins are among some of my favourite - click on the image to go to the original source. 

Spring Math Dice Games FREE
   
Great way to store and use dice without them rolling everywhere. 

Controlled dice - no more flying around the room. I tried buying these, very expensive, going to make instead! works great easy to do!

A game to play with your grade and they can teach their families. 

Tenzi is the Ultimate Family Night Game because it's so much fun and GREAT for all ages. Change the rules and make it a math game. 

Roll and add collections. 

Race to Fill the Cup! Counting Game for Preschoolers

Roll and add by rounding money.

This game is VERY simple but powerful for the kids because it helps them to make those connections that 5 pennies = 1 nickel, 2 nickels = 1 dime, etc...

Happy pinterest-ing

Sunday, 17 August 2014

Sunday Night Games

Two-Dice Equations (Grades 1–8)


Math concepts: Students of all ages can play this game, as long as they're able to add the numbers that come up on two dice. While younger children benefit from the practise of adding, older students have the opportunity to think about the probability of the sums from rolling two dice.

The object: to remove all the counters in the fewest rolls possible.
How to play: Two or more players can play. Each player needs 11 counters, a game strip that lists the numbers from 2 to 12 spaced far enough apart so the counters can fit on top of each number, and a recording sheet. Here are the rules for playing:

1. Each player arranges 11 counters on the game strip and records the arrangement.
2. Once the counters are arranged, players take turns rolling the dice.

3. For each roll, all players can remove one counter if it is on the sum rolled. Players keep track of the number of rolls of the dice it takes to clear their game board.

After students have had the chance to play the game for several days or so, have a class discussion about the different ways they arranged the counters and the number of rolls it took. Have them write about the arrangements that are best for removing the counters in the fewest number of rolls. 



Sunday, 15 June 2014

Sunday Night - Double, halve or stay

Welcome and here it is Sunday night again. Here is our game for the week.

Double, halve or stay 

Choose a target number between 5 and 122. 

Players take turns to roll the dice/flip 2 cards to make a two-digit number. 

The player then makes a decision to produce a number that is as close as possible to the target number. 

They can choose to: 
• double their number 
• halve their number 
• keep the number as is 
The player closest to the target is the winner. 

Depending on ability levels of your students - they may use 6 sided dice or 12 sided dice or dice of your choice.